Lineage2 Special Abilities (SA)

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Lineage2 Special Abilities (SA)

Postby trk » Fri Feb 05, 2010 8:41 pm


DUAL SWORD SPECIAL ABILITIES

The dual sword SA's are automatically applied when the weapon is enchanted to +4 or more.

Grade Dual Weapon Name Description

C Crimson Sword*Elven Long Sword Accuracy will increase by 2.
C Elven Sword*Elven Long Sword P. Atk will increase by 61 during a critical attack.
C Sword of Revolution*Sword of Revolution Maximum HP will increase by 25%.
C Sword of Revolution*Elven Long Sword Critical Attack will increase by 50.
C Elven Long Sword*Elven Long Sword Atk. Spd. will increase by 4%.
C Stormbringer*Stormbringer Accuracy will increase by 2.
C Stormbringer*Katana Maximum HP will increase by 25%.
C Stormbringer*Raid Sword Atk. Spd. will increase by 2%.
C Stormbringer*Shamshir P. Atk. will increase by 49 during a critical attack.
C Stormbringer*Spirit Sword Critical attack will increase by 24.
C Katana*Katana Atk. Spd. will increase by 4%.
C Katana*Raid Sword P. Atk. will increase by 84 during a critical attack.
C Katana*Spirit Sword Accuracy will increase by 2.
C Raid Sword*Raid Sword Atk. Spd. will increase by 4%.
C Shamshir*Katana P. Atk. will increase by 84 during a critical attack.
C Shamshir*Raid Sword Critical will increase by 40.
C Shamshir*Shamshir Accuracy will increase by 2.
C Shamshir*Spirit Sword Maximum HP will increase by 25%.
C Spirit Sword*Raid Sword Critical will increase by 40.
C Spirit Sword*Spirit Sword Maximum HP will increase by 25%.
B Stormbringer*Caliburs Accuracy will increase by 5.
B Stormbringer*Sword of Delusion Maximum HP will increase by 25%.
B Stormbringer*Sword of Limit P. Atk will increase by 166 during a critical attack.
B Stormbringer*Sword of Nightmare Critical will increase by 76.
B Stormbringer*Tsurugi Atk. Spd. will increase by 7%.
B Katana*Caliburs Accuracy will increase by 4.
B Katana*Sword of Delusion Maximum HP will increase by 25%.
B Katana*Sword of Limit P. Atk. will increase by 146 during a critical attack.
B Katana*Sword of Nightmare Critical will increase by 65.
B Katana*Tsurugi Atk. Spd. will increase by 6%.
B Raid Sword*Caliburs Accuracy will increase by 4.
B Raid Sword*Sword of Delusion Maximum HP will increase by 25%.
B Raid Sword*Sword of Limit P. Atk. will increase by 146 during a critical attack.
B Raid Sword*Sword of Nightmare Critical will increase by 65.
B Raid Sword*Tsurugi Atk. Spd. will increase by 6%.
B Shamshir*Caliburs Accuracy will increase by 4.
B Shamshir*Sword of Delusion Maximum HP will increase by 25%.
B Shamshir*Sword of Limit P. Atk. will increase by 146 during a critical attack.
B Shamshir*Sword of Nightmare Critical will increase by 65.
B Shamshir*Tsurugi Atk. Spd. will increase by 6%.
B Spirit Sword*Caliburs Accuracy will increase by 4.
B Spirit Sword*Sword of Delusion Maximum HP will increase by 25%.
B Spirit Sword*Sword of Limit P. Atk. will increase by 146 during a critical attack.
B Spirit Sword*Sword of Nightmare Critical will increase by 65.
B Spirit Sword*Tsurugi Atk. Spd. will increase by 6%.
B Caliburs*Caliburs P. Atk. will increase by 127 during a critical attack.
B Caliburs*Sword of Delusion Critical will increase by 54.
B Caliburs*Sword of Limit Maximum HP will increase by 25%.
B Caliburs*Sword of Nightmare Atk. Spd. will increase by 5%.
B Caliburs*Tsurugi Accuracy will increase by 4.
B Stormbringer*Samurai Long sword Accuracy will increase by 4.
B Sword of Delusion*Sword of Delusion Accuracy will increase by 4.
B Sword of Delusion*Sword of Nightmare P. Atk. will increase by 127 during a critical attack.
B Sword of Delusion*Tsurugi Maximum HP will increase by 25%.
B Sword of Limit*Sword of Delusion Maximum HP will increase by 25%.
B Sword of Limit*Sword of Limit P. Atk. will increase by 127 during a critical attack.
B Sword of Limit*Sword of Nightmare Critical will increase by 54.
B Sword of Limit*Tsurugi Atk. Spd. will increase by 5%.
B Sword of Nightmare*Sword of Nightmare Critical will increase by 54.
B Sword of Nightmare*Tsurugi Atk. Spd. will increase by 5%.
B Tsurugi*Tsurugi Critical will increase by 54.
B Katana*Samurai Long Sword P. Atk. will increase by 106 during a critical attack.
B Raid Sword*Samurai Long Sword Critical will increase by 43.
B Shamshir*Samurai Long Sword Accuracy will increase by 3.
B Spirit Sword*Samurai Long Sword Maximum HP will increase by 25%.
B Caliburs*Samurai Long Sword Atk. Spd. will increase by 5%.
B Sword of Delusion*Samurai Long Sword P. Atk. will increase by 133 during a critical attack.
B Sword of Limit*Samurai Long Sword Accuracy will increase by 3.
B Sword of Nightmare*Samurai Long Sword Maximum HP will increase by 25%.
B Tsurugi*Samurai Long Sword Critical will increase by 52.
B Samurai Long Sword*Samurai Long Sword Atk. Spd. will increase by 4%.
A Keshanberk*Keshanberk Atk. Spd. will increase by 8%. Inflicts additional damage to target during PvP.
A Keshanberk*Damascus Maximum HP will increase by 25% as well. Enhances damage to target during PvP.
A Damascus*Damascus Accuracy will increase by 6. Enhances damage to target during PvP.
S Tallum Blade*Dark Legion's Edge MaxHP +15%, MaxMP +20%, MaxCP +30% when enchanted by 4 or more. Also enhances damage to target during PvP.

SPECIAL ABILITIES LIST

Name Description

Acumen Increases Casting Speed by 15%.
Anger Decreases the maximum amount of HP by 15% and increases attack power.
Back Blow Critical Rate increases when attacking from behind.
Cheap Shot Greatly reduces the amount of MP used when attacking with a bow, for every shot.
Conversion Increases maximum MP by 60% and decreases maximum HP by 40%
Crt. Anger When crit, own HP decreases and gives extra damage to target.
Crt. Bleed When crit, high chance of bleed effect.
Crt. Damage When crit, gives extra damage.
Crt. Drain When crit, drains some of HP off target.
Crt. Poison When crit, high chance of poison.
Crt. Stun When crit, high chance of stun.
Empower Increases magic power.
Evasion Evasion increases permanently +4.
Focus Critical Rate increases permanently +15%.
Guidance Accuracy increases permanently +4.
Haste Attack Speed increases permanently +7%.
Health Increases maximum HP by 25%.
Light Lowers the weapon's weight by 70%.
Long Blow Polearm range increases permanently.
Magic Bless Body When using a "good" spell on target, chance of Bless the Body buff.
Magic Chaos When using a "bad" spell on target, chance of Chaos.
Magic Damage When using harmful magic on a target, it delivers additional magic damage with a fixed percentage.
Magic Focus When using a "good" spell on target, chance of Focus buff.
Magic Hold When using a "bad" spell on target, chance of Hold.
Magic Mental Shield When using a "good" spell on target, chance of Mental Shield buff.
Magic Might When using a "good" spell on target, chance of Might buff.
Magic Paralyze When using harmful magic on a target, it will paralyze the target with a fixed percentage.
Magic Poison When using a "bad" spell on target, chance of Poison.
Magic Power When attacking with magic, the amount of MP used increases with a fixed percentage and magic power also increases.
Magic Regeneration When using a "good" spell on target, chance of Regeneration buff.
Magic Shield When using a "good" spell on target, chance of Shield buff.
Magic Silence When using harmful magic, 10 % chance to cast Silence against target. Effect 1.
Magic Weakness When using a "bad" spell on target, chance of Weakness.
Mana Up Increases maximum MP by 30%
Mental Shield When using a "good" spell on target, chance of Mental Shield buff.
Might Mortal Permanently increases chance of Mortal Blow/Deadly Blow (type of styles) success rate. (Note: This SA can no longer be imbued on a weapon. It was formerly available on Demon Sword, Crystal Dagger, Stilletto, Dark Elven Dagger)
Miser Chance of shoulshot consumption decreasing by 0 to 4 shots per attack.
Quick Recovery Reuse/Cast delay decreases permanently.
Rsk. Evasion When HP is under 60%, evasion increases.
Rsk. Focus When HP is under 60%, crit chance increases.
Rsk. Haste When HP is under 60%, attack speed increases.
Wide Blow Polearm effective angle increases permanently.


Special Ability (SA) Guide
Weapon Special Abilities, also known as SA's, are available on a wide variety of C, B, A and S grade weapons in the game. Each weapon, except dual weapons, can have a choice of 1 out of 3 special abilities and you can never have more than 1 special ability on a weapon. Dual Swords get 1 set special ability and do not get to chose Special Ability. Weapon SA's are non-transferable, so if you want to exchange or upgrade your weapon at Blacksmith of Mammon you will have to remove your SA from the weapon first. (This can be done by the Black Marketer of Mammon found in most major towns).

How to get special ability (SA) on your weapon?
Weapons not listed above: These weapons cannot receive special abilities in any way.

Dual Swords: Dual Swords gain their special ability by enchanting them to +4, then they will receive the assigned special ability automatically. Be warned enchanting a weapon from +3 to +4 has a chance of destroying the weapon, leaving you with crystals of the grade type of the dual swords.

Any other weapon listed: Any other weapon can receive their SA regardless of enchanted status. To apply SA to a weapon, you will need a crystal of appropriate stage (level) and color, then go to a blacksmith and pay for having the SA applied to the weapon, payment will be in appropriate grade gemstones + money. Example: If you want to have the Haste Special Ability on an Art of Battle Axe (highest B-grade blunt), you will have to acquire a stage 10 blue crystal, 339 b-grade gemstones and money, then go to a blacksmith, tell him you want to enhance your weapon, select the Special Ability from the list (the weapon has to be in your inventory) and click ok, you will now get the weapon with SA in your inventory. Enchantments on a weapon are not lost when you apply your SA, and a weapon with an SA can be further enhanced without losing the SA (unless you fail the enchant and shatter the actual weapon). Its worth it to note that if you fail a blessed enchant weapon (rare enchant weapon scrolls available from high level raid bosses), you do not lose the weapon or the SA.


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trk
 
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