•STR (STRENGTH)
◦Affects P.Atk. stat through the strength modifier
•CON (CONSTITUTION)
◦affects maximum HP and CP through the CON modifier
◦affects HP recovery speed
◦affects weight limit
◦affects underwater breath gauge
◦affects shock (stun) resistance
◦affects bleeding resistance.
•DEX (DEXTERITY)
◦affects Atk. Spd., Critical and Speed stats through the DEX modifier
■each point of dex gained makes around a 1% difference to each of those three stats except at 43 DEX, where there is a jump of almost 2%
◦affects both Accuracy and Evasion stats directly
■amount gained through each point of dex varies, but as a general rule you can expect between .75 and .45 of accuracy and evasion per point of dex gained
■the more dex you have, the less of these two stats you will gain by adding to dex
◦affects shield block rate
■Rumored to affect excellent shield defense rate
•INT (INTELLIGENCE)
◦affects M.Atk. stat through the INT modifier
■INT modifier forthcoming
◦affects curse land rates through M.Atk.
•WIT (MENTAL)
◦affects Casting Spd. stat through the WIT modifier
■each point of wit gained makes a 5% difference to Casting spd.
◦affects chance of magic critical hits
◦affects resistance to Hold (aka Roots) and Sleep
◦affects resistance to essentially every single type of debuff not listed by the other stats
•MEN (WISDOM)
◦affects M.Def. and maximum MP stats through the MEN modifier
■each point of men gained or lost makes a difference of 1%
◦affects MP recovery speed
◦affects poison resistance
◦affects curse resistance through M.Def.
◦affects probability of magic interruption



