PLEASE FIX PALADIN STUN 5000 YEARS

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Re: PLEASE FIX PALADIN STUN 5000 YEARS

Postby HadronsCollidor » Sun Dec 18, 2011 8:50 pm

Lol u can't even read and u start ur rage? xD I simply guessed that if since some chronicle (freya or that 1 b4 it) u can avoid skills then you can avoid stuns also, read again what I wrote (ask someone older or better skilled with reading than you) and you will understand what I meant. Mephys post proven me wrong but where did I say that CON doesn't affect stun resist? xD Gogo try picking on me more. :mrgreen:
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Re: PLEASE FIX PALADIN STUN 5000 YEARS

Postby Gheonoaia » Mon Dec 19, 2011 12:51 am

HadronsCollidor wrote:CON doesn't matter, his point is he should avoid hits and stuns with his evasion.


do u suffer from alzaimer shitfly ? Con doesnt matter ,he should avoid stuns with evasion ? What game did u played here ? At the time being u still dont realize ur mistake.
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Re: PLEASE FIX PALADIN STUN 5000 YEARS

Postby HadronsCollidor » Mon Dec 19, 2011 1:29 am

Yes, I said CON doesn't matter in his case cause his point was not stun resistance but that he can be hitted with that skill with his evasion. You still don't get what I written in phrase you quoted and you keep arguing? U didn't change a bit. :mrgreen:
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Re: PLEASE FIX PALADIN STUN 5000 YEARS

Postby Mephy » Mon Dec 19, 2011 12:35 pm

Again stun can't miss.

Stun resistance are made bij Con. Here all info about those things. Shield stun never miss, can only fail. Thats the game.

Ability/Effect
STR
Increases amount of physical damage and critical change for skills.
DEX
Increases attack speed, physical skill speed, accuracy, evasion, critical hit probability, success rate of dagger skills (such as Deadly Blow), shield defense success rate, and movement speed.
CON
Increases maximum HP and CP, HP recovery speed, weight limit, underwater breath gauge, shock resistance, and bleeding resistance.
INT
Increases damage of magic attacks and success rate of curse spells.
WIT
Increases chance of magic critical hits, casting speed, resistance to Hold, resistance to curses (such as HP degeneration, decreased HP recovery rate, increased skill re-use time, and decreased effect of heals).
MEN
Increases magic defense, maximum MP, MP recovery speed, poison resistance, and curse resistance. Decreases probability of magic interruption.
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Re: PLEASE FIX PALADIN STUN 5000 YEARS

Postby zanac » Tue Dec 20, 2011 2:47 pm

woo woo woooo ppl :)
i certainly know and can prove that simple evasion has no connection with the landing of the stun
my dyes are: +con-str / +dex-str / +wit-int. i get around 190 evasion in oly so that should be enough to not get hit very often.
but when i activate wind riding and dodge at the same time, i guess that should mean something for the evasion on PHYSICAL SKILLS. isn't shield slam a physical skill? it lands 100% on me from paladins. now that i don't find fair, it really seems bugged. shield slam +30 time is giving free points in oly.
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Re: PLEASE FIX PALADIN STUN 5000 YEARS

Postby zanac » Tue Dec 20, 2011 2:55 pm

oh yeah and for LordJohn.
i have 38 con and rb set +6, qa +9 and tezza +10.
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Re: PLEASE FIX PALADIN STUN 5000 YEARS

Postby sarissa » Tue Dec 20, 2011 3:27 pm

dude , i have 51 con and stun lands 1/3 with talismans. As for evasion dont compare Ultimate evasion ( increases user's evasion by 20, physical attack skill evasion rate by 25%, and resistance to buff-canceling attacks by 80 ) and passive evasion . Passive evasion increase the chance to dogde a normal hit .
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